Miyanaga Saki is a high school freshman who doesn’t like mahjong. Ever
since she was a child, she would lose her New Year’s gift money during
her family mahjong game. If she won, her parents would be upset, and if
she lost, well, she lost.
As a result, she’s learned to play in such a way that her score always
remains plus/minus zero: not good enough to win, but not bad enough to
lose. When we meet her, she’s being dragged to her school’s mahjong club
by an old friend. How will a girl who hates mahjong, yet has become
adept at the game as a result of her upbringing, survive in this
environment?